Devlog 1.6.6A :
Lost Heaven Station » Devlog
1.6.6A: Noting much this week mostly about update document and continue work for 1.6.6
Recent Updates
TopLeftUI
Improve UI
Item & Carriage & Room & Crew
Change Sprite 'Meal' to can food
Add Sprite Outfit Item
Stroage 1 cell
Mushroom room 1 cell
BuildMode
Improve The UX/UI.
Each room will show what Function
Sound
add Sound Effect when select menu/open info/open panel
Fix Bug
Time Fix
Currently Working
- Clean Technical Dev
- Redesigning the entire BuildMode panel
- Introduced alert notifications for events such as running out of fuel, crew hunger, and other significant occurrences.
- Designing a showDetail system to display detailed information when pointing at objects, along with an explanatory info system.
- Implementing stairs to access the second floor.
- Adding animations for rooms during crafting activities.
- Optimizing the OptionPanel for better fullscreen and windowed mode functionality.
- Enhancing event notifications to inform players of acquired carriages and items.
- Updating the tutorial for a more comprehensive step-by-step guide.
- Improving the layout of the qualification UI.
In plan
- Redesigning the entire Carriage, Room, and Function Info Panel for better usability.
- Designing a CurrentRoutePanel to display current routes.
- Creating a Databank to collect and display past events, discovered items, and lore.
- Developing New Game setup, Save, and Load functionalities for the main menu.
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Lost Heaven Station
Lost Heaven Station is a game BASE Build-Colony-Sim
Status | In development |
Author | FrozenTEAR3D |
Genre | Strategy, Adventure, Simulation |
Tags | 2D, Pixel Art, Post-apocalyptic, Roguelike, Singleplayer, Trains |
More posts
- Release Note : For the Start To 1.6.7A9 hours ago
- Devlog 1.6.7A : Hotfix1 day ago
- Devlog 1.6.7 : Explore & Second floor5 days ago
- Devlog 1.6.6 : enhance the UX/UI24 days ago
- Devlog 1.6.5A : Tutorial33 days ago
- we are test our combat animation39 days ago
- Devlog 1.6.5 : What's in Game?42 days ago
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